Showing posts with label spaceships. Show all posts
Showing posts with label spaceships. Show all posts

Saturday, June 4, 2016

Simple Rules For Space Ship Battles


This is a recap of my basic rules.
They are simple and can be used on squares, hexes, or on an open starfield, it's up to you.
MOVEMENT
Movement is kept under 6 for miniatures.
Most warships move 3 or 4, slow freighters move 1 or 2 and fighters and shuttles move 5 or 6.
WEAPONS
Weapons are largely limited to a 6 inch range, although big guns on a planet or starbase can reach out farther if you wish. Small weapons like those on fighters or shuttles are limited to a range of 3. They have 6 torpedos and 6 beam weapons. All roll individually in an attack on a ship. So an undamaged squadron of 6 would roll 6 dice if firing beam weapons. 6's are hits. as an example, 6 fighters roll 2-6's, therefore the attack strength is only 2.
Fighters firing torpedoes need to roll a 6 per fighter to hit. Each 6 rolled is a hit on the ship which is resolved individually as a hit with the strength of 6 points.
Some torpedos can have multiple movement turns of 6 if you wish.
NOTE: Ships must have a Sensor lock to fire at a target. Fighters do not need to roll for a Sensor lock.
Beam Weapons:
Range 0-3 cause 2 points damage
Range 4-6 cause 1 point damage
Fighter weapons only cause 1 point damage.
SHIP SYSTEMS
Each ship has 6 internal systems, and some external defence systems.
Defence Systems:
Shields: These are set at a maximum of 6 points. However larger ships can have multiple layers of shielding.
I took the idea for this from Lou Zocchi's "Alien Space" game.
An attacker has to equal or exceed the shield strength to cause any damage.
If a defender ship has shields with a strength of 6, and it receives 6 points of damage, the Shields will lose 1 point of strength. There is no internal damage.
If a defender ship has shields with a strength of 5, and it receives 6 points of damage, the Shields will lose 1 point of strength, and 1 point of damage will be applied to the defender's internal systems.
If a defender ship has shields with a strength of 4, and it receives 6 points of damage, the shields will lose 1 point of strength, and 2 points of damage will be applied to the defender's internal systems.
Pretty straightforward, I hope!
Armour: These are set at a maximum of 6 points. However larger ships can have multiple layers of shielding.
These are basically free hits to soak up damage.

Internal Systems:
When a ship receives internal damage, the player rolls one d6 per point of damage to assess the effect.
There are 6 systems:
1-Hull
2-Crew
3-Sensors
4-Weapons
5-Cargo*
6-Engines
Each internal system has a maximum of 6 points.(as with Shields, large ships or bases can have several layers of 6 points.)
If the hull points are all lost, the ship is destroyed.
If the crew is destroyed, the ship is a derelict and can be tractored and towed away or boarded and taken by a new crew.
Sensors reflect the "to hit" ability of the ship. The ship must roll equal to or less than the sensor number to fire the weapons. Once destroyed the ship can't fight.
Weapons is straightforward. Once destroyed the ship can't fight.
Cargo can be anything. Extra crew, supplies, spare shuttles, etc. Basically a free hit in most games.
Engines reflect the speed the ship can move. A ship with 4 boxes can move 4 spaces. Once destroyed, the ship explodes. Count up all the unused boxes from all systems and apply that number as damage to any ship within 2 hexes. Half that number within 3 hexes.
Any hit on a previously destroyed system is applied to #1 Hull.

That's pretty much it.

I do have a more "complex" set of damage rules, where the hit on #6-Engines- causes a second roll on internal systems. I created that for space carriers and to differentiate between missile weapons and beam weapons.
These secondary systems are:
1-Torpedo (this makes the first weapons (#4) Beam Weapons hits.)
2-Shields Down! Any remaining shielding is destroyed for this scenario.
3-Life Support Out! - ship crew is dead
4-Shuttles/Fighters A box is destroyed meaning the ship can't land those fighters or if not yet launched, those fighters are destroyed.
5-Fire! Roll 2-d6 damage and apply to the following in this order: Shuttles, Cargo, Hull, Crew
6-Warp Core Breach! Ship explodes with resulting damage to nearby ships.

Some Conventions:
I don't allow multiple ships to add up their attacks to overpower an opponent. Each ship makes its own attack and is resolved.
Fighters are treated as a squadron, up to a strength of 6 per model. Hits generally are applied as a kill, so fighters are pretty vulnerable to ships.
However, they can have a real punch with torpedos. I allow fighters to launch torpedoes or strafe ships with beam weapons.
I break the fighters/shuttles into three categories.
First, fast combat fighters
Second, slower torpedo fighters
Thirdly, Shuttles

Fighter/Shuttle Combat:
Fighters vs Fighters roll 1 dice per fighter, 5 and 6's are hits.
Fighters vs Torpedo Fighters 4, 5, 6's are hits.
Fighters vs Shuttles 3,4,5,6's are hits.
Torpedo Fighters vs Fighters 6's are hits
Torpedo Fighters vs Torpedo Fighters 5 and 6's are hits
Torpedo Fighters vs Shuttles 4, 5, 6's are hits.
Shuttles vs Fighters not allowed
Shuttles vs Torpedo Fighters 6's are hits
Shuttles vs Shuttles 5, 6's are hits.


WARP/HYPERSPACE MOVEMENT

If a ship or fighter wants to leave the game because of scenario objectives or if it has too much damage, it can warp out. As long as the ship has a functioning engine box, it can double its movement until it leaves the board. Simple. While it is warping out, it cannot fire its weapons, but its shields and armour are still working if available.

I hope this made some sense.
Tinker with the rules all you want, they're basically the Bang Yer Dead! variety, but I've had some fun with them.

Friday, May 13, 2016

The Best Laid Plans....

I have written a narrative story for my toy spaceships, and took the pictures and was hoping to do some clever editing and present a fun little post as a prequel to some space battles on my Hotz Mat....
Well my desktop computer with my old but useful software has decided to retire on short notice.
So while I scratch my befuddled pate and stare blankly at the screen that mimicks me so well, I'll put up some pics of my space ships.
Recently a new visitor, Kid Kyoto, was interested in the Buck Rodgers ships from the TSR game.
So without further adieu, here we go:
These are my tools.
A pin vise with a .20 or .18 thou drill bit, a hot glue gun, some wooden dominos and some nails.
The rawl plugs in the top right of the picture make for some easy spaceship models. The TSR ones are fighters and warbirds on the bottom left.


These are some of the ships I use. They come in two materials. A hard plastic and a soft eraser. The eraser ships are easily carved up. As you can see, there are a variety of ships and it's relatively easy to cut off parts to use on other models.
The silly space scooter in the center is very useful for engine parts.
Here are the TSR ships and how I mount them. I drill a hole in the stand (to prevent splitting) and hammer a nail in to be the stem. Sometimes I have to glue the nail in afterward, but super glue, white glue or a combination of both work well. I set a small blob of hot glue on the flat head of the nail, then set the model on top. They have popped off if I knock them over, but a drop of super glue sets them in place. The cruiser is a bit of a funny story, but I'll save it for another time...
These are hard plastic ships, all painted up when sold. There are some useful types here, but they all have molded on half circle "wheels" underneath.
These are dollar store space stations/ships. They have an interior cockpit for a little astronaut. I think they'd make a great space station or starbase.
These are odd. They were sold as dune buggies at a dollar store. So I bought them out. Once you pick off the wheels and oddments, they make nice space ships.
Well that's all for now, I hope to convince my computer to come back to work this weekend, if not there will likely be a crater in my wallet by Sunday (*sigh*).

Finally, a little wargame I found for a dollar. Just a curiosity but interesting to me.

The english is translated from Chinese and is somewhat inelegant, but the rules are pretty straight forward.
The game is basically "Snakes and Ladders", with four players  trying to get their soldiers to the center island. You get 12 soldiers in 4 colours and a map and dice.

Well, I have the day off, it's now cold and snowing (Last week it was 34 above) and I have to head out and get parts to fix my computer and get some stuff I need for work, and I'll manage to get in an Asian buffet restaurant and freeze my wrists off along the way. Have a great weekend.

Thursday, March 17, 2016

Axanar Miniatures

There's a fantastic 20 minute proof of concept Star Trek film.
Not just a run of the mill fan film, it set a really high bar:
https://www.youtube.com/watch?v=1W1_8IV8uhA
They raised $21,000 on kickstarter to do this. Then they tried Kickstarter and indiegogo. Near a million dollars was collected and they began making a feature movie or a couple of hour long episodes.
Then CBS/Paramount sent the lawyers after them.
It's tied up in court right now.
Anyway, before the lawyers ruined everything, I picked up some items from the fundraising:
These are fictional arm patches for uniforms, the top a Starfleet one, a Vulcan one at left, and Andorian at right.
I mounted them on a felt sheet inside a simple picture frame. Kinda neat, I like it.
I also managed to get a couple of movie minis, these had been made by Andrew Bergstrom of Studio Bergstrom:
http://studiobergstrom.com/
I placed a Micro Machine Excelsior next to the two "Marklin" Class ships.
Andrew Bergstrom did these as for the Axanar people, they aren't available on his website.
You might be able to get them, or what is left at:
http://www.axanarproductions.com/
I hope cooler heads prevail and CBS/Paramount hire these Axanar people and fire JJ Abrahms, he's an empty tank of gas.
As an aside to the lawsuit, the silly lawyers have declared that any Trek talk is now a violation of copyright.
Yep, NO St*r Fleet, Mr. Sp*ck, Captain K*rk, Kl*ngons, R*mulans, etc.
Now I can't tell you my joke about the St*rship Ent*rprise circling Uranis in search of Kl*ngons.
Sh*t.....

*****Update*****
Well it seems we've been had, or at least I was, as were a lot of people.
Turns out the director of the first 20 minute film, Christian Gossett, and his crew were basically run off by the guy in charge, who collected money from crowdfunding donations to serve as his personal resume to get hired by Paramount.
(sigh)
So the great fan film was made by pros who soon left when they figured out the scam.
Even Tony Todd (Candyman, Star Trek TNG and DS9) walked.
so those litt'e spaceships I bought and the patches are momentos of a confidence game played by a huckster in California.
If you're interested, here's a link to a June 23, 2016 interview with Prelude to Axanar director Christian Gossett:

http://wrathofdhanprops.blogspot.ca/2016/06/at-last-axanar-insider-tells-all-alec.html

****Follow Up December 2/2016****

Peters' Personal Spending Spurs Axanar Accounting

http://axamonitor.com/doku.php?id=summary_fact_check

"Inappropriate spending alleged by plaintiffs CBS and Paramount Pictures in their copyright lawsuit against Alec Peters led the producer to issue a statement November 18, 2016, denying he misspent money donated by Star Trek fans to produce his feature film, Axanar.
In a motion for partial summary judgment, the plaintiffs asserted that defendants Peters and his company, Axanar Productions Inc., raised, and spent, well over a million dollars, paying themselves, actors, and crew members, while renting out a studio (which Peters intended to lease out for other productions), to pay “tens of thousands of dollars of restaurant bills, to pay their phone bills, gas, insurance, and to travel around the country as the ‘producers’ of Star Trek: Axanar.”1)"

http://axamonitor.com/lib/exe/detail.php?id=summary_fact_check&media=warhammer.jpg
"WARHAMMER A December 2015 trip to London for a Warhammer 40K convention was one instance of international travel Alec Peters insisted was not paid for by Axanar donations. Photo/Axanar Productions"
Shame when a wargamer goes bad.......
****Update Dec. 13, 2016****

http://axamonitor.com/doku.php?id=summary_replies

"

Axanar's Money is Gone

In a report prepared by its expert financial witness, certified public accountant Christian Tregellis, the defense disclosed Axanar had earned $1,428,902.43 from January 2014-October 2016. The same document showed Peters had spent $1,433,003.67 in that same period, incurring a $4,131.24 deficit23) — consistent with overspending previously documented by AxaMonitor’s analysis of Axanar’s 2015 financial report."
I never thought I'd quote Johnny Rotten of the band "Sex Pisols", but, "Have you ever felt that you've been cheated?"




































Saturday, August 11, 2012

More Space Ships

This is another of my space fleets, featuring those soft models I got from the importers. There are a few others, from the Buck Rogers game by TSR, and a couple from another game. The fighters are Star Wars types, Y Wings and Z-95 Headhunters from Studio Bergstrom. The damaged ship is the result of my dog, Maggie, getting a model when I wasn't looking.

























My Gorns. I am using Amarillo Design Bureau Star Fleet Battles ships, but with my own paint job. Officially they are supposed to be grey, but that was just a little too boring for me. The round ships are RAFM Silent Death saucers.







Pseudo Cardassians with escort from a couple of Studio Bergstroms. The planet is just a styrofoam ball painted and coated with white glue.












A close up of the Cardassian - like ships. As you can see, these cheap import models have a fair amount of detail. I painted these with acrylics, a straw colour, then washed with a brown.










My Narn-esque fleet in front of another planet. A couple of Agents Of Gaming Narn Frazi fighters standing in as light cruisers.














Home made freighters.
















A Q ship that can stand in as an armed escort or as an auxilliary carrier.






































Tuesday, August 7, 2012

Not Quite The Final Frontier



My Klingon-esque ship being hard done by courtesy of some green aliens ships that may have been Rawl Plugs.




















Amarillo Design Bureau Federation Carrier with two Old Cruiser escort and 2 Studio Bergstrom frigates as consorts. The heavy wooden base is a necessity, as the mini is just too heavy for the plastic bases.







A Federation like cruiser about to give the order to "Abandon Ship!".













A bashed heavy dreadnaught.


















As close as I'll get to a Federation like heavy cruiser with this lot. Small cruisers in the background.














Medium class ships made from poker chips and bits from other ships.






























The fleet is growing.




























I found a lot of these soft rubber space ships at a local importer store. On their own they aren't bad, but the UFO saucer types needed to be made more Federation like. The eraser like material is easy to cut with an Xacto. Also a lot of the ships can be cut up to make other smaller vessels. My Google bug a boo of misplaced text continues apace....

Tuesday, December 28, 2010

Now For Something..Ahhh, You Know The Rest...


Cardassians!

These models are from Drew at Studio Bergstrom. He's a 1 man outfit that casts some incredible space ships and fighters:

http://studiobergstrom.com/

Very reasonable and fast service. The minis come unpainted, and are metal. He also sells the bases separately.




I have double this amount from Drew. These are what I have painted so far. The planet and moon are just styrofoam balls painted and mounted on a bulletin board pin and a poker chip.




What I need now is a Hotzmat!

http://www.hotzmats.com/